Hello, I'm a 3D Artist, I wanted to learn the unreal engine and I am looking for an unreal engine 5 course or tutorials for beginners to advance plz. can anyone suggest some? or provide a link?
Metronome uses the Reality engine, which was purchased and subsequently closed by Epic Games. The lead developer of the engine now works on the Unreal Engine. It was a wonderful engine, while it lasted, hopefully metronome will actually release, since it seems many of the titles original scheduled for Reality engine…
[ QUOTE ] ...or that can easily adapt shaders from other engines. [/ QUOTE ] there are no standards how shaders implemented with an engine (even the .fx stuff heavily varies among engines), so this cannot work, too much depends on engine, there might be textures/matrices... that are very specific to the engines rendering…
List of current Gen Games Engines, Xbox One & PS4 UDK Master Thread - Unreal Development Kit Unity Master Thread Crysis Sandbox Editor [ame=" http://www.youtube.com/watch?v=R9yVV6g3q7g"]Battlefield 4: Official Frostbite 3 Feature Video - YouTube[/ame] The Division Gameplay - Snowdrop Engine Trailer VGX 2013…
St.Sabath Thanks for the facts :) Another question: What are the codenames for the engines used in the Mk2 Golf? I know for BMW's it is something like M10 or M20 engine. What are the VW engines called? I'm looking for some reference for the engine :)
I think that it is more a business consideration. Do you want to have a pro or casual engine, a commercial or indie engine ? CE is a very good engine, the only available engine which is on the level of UDK. But the problem is, that it is still a young engine compared to other engines, and they need to place their engine as…
@orangesky Thanks for the interesting question, I'll try to give you a full answer based on my experience. It's my first time making the interior so I also had to figure out many things down the road. This is quite a small scene, so I can afford to build it inside the 3D software, but if we are speaking about something…
I was wondering if I could get a clear explanation of how game engine's effect polycount. What's to say I can't take Unreal 2003 and plop a 15k GOW character model into it? What is it that caps the polycount on these older engines? Speed? Overhead? Can't manage the data effectively? Obviously C++ is faster than BASIC, so I…