Hello there, is the project still alive and are you still looking for 3d modelers ? I use blender and Zbrush, here is my portfolio : https://blenderartists.org/u/manou/activity/portfolio
Hello, Polycount! I am a 3d generalist with a huge love to machines and anime. I also draw sometimes. I would like to improve things that I make and hopefully contribute to growth of community as well by sharing obscure knowledge.
I feel your pain. Painter is a non-stop puzzles maker . In my experience it's some baked random poly-group id colors or mismatching AO that is included in your masking or gazillion other reasons you may waste a day trying to figure out. It's exactly why I prefer Substance Designer even for 3d objects texturing. At least…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
Hi Eric, thanks so much for your answer! The mesh I am using is the original I used for Uv mapping in 3D Max, I mean, the process I followed is the next: 1. Model in Zbrush High Poly 2. Retopology and mapping in 3D max 3. Baking in susbtance 4. After exporting the textures I am applying them directly into the mesh I mapped…