Hey all, I have to say the quality of work and critiques here on polycount are inspiring to say the least. I thought I would finally post some of my work in hopes that you guys could help me crank my skill level up....preferably up to 11 ;] Thanks a ton in advance. Ok so heres the deal, I have a bunch of urban props that…
radio prop doing some texturing now here are some processes I want it to be made of painted metal and rubber not sure if it reads well yet cits welcome! more post to come when I finish
A pack of 16 game props, each with a dramatic destruction animation. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25667 Watch a demo video here: http://www.rivermillstudios.com/video_destructible_props.html The props come complete with dynamic pre-baked animation, sound effects,…
Hey, Is there really a difference between Environment Artists and Prop Artists? There are many people that say Environment Art include props, but others seperate it as making scenes or more organics. I myself make props seperate more then anything else... does that make me a Prop Artist? or am I included as an Environment…
Hey guys well this is my first official post here, and i wanted to start off by posting some of the props i have worked on for class this quarter. These were for my Modeling and Texturing class we got assigned some of the props from Mass Effect. Here are two of them and will be posting some of the rest later. Let me know…
Here are some High poly models of Props for a village type enviroment. I would like your C&C to help make the props even better. Please also tell me about any other things that would be in a modern day village enviroment that you would like me to make. Here is a High Poly Barrel Polys: 395,264 Vertices: 197,638
I've been working on a couple hand painted props over a few evenings. They are based on some prop concepts created by Kyuseok Choi. I am close to calling them done, but may add a derpy looking critter to the cage and add some story to the scene. I'd appreciate any critiques on the assets or presentation. :poly130: Images…
Hey guys Last month I started this idea to recreate certain props from varies game series within a single month to start building up a stronger Hard Surface Portfolio. so to begin with was a small batch of fan art from the Rebooted Wolfenstein series. Hope you Enjoy. For less compressed shots and wires…