check artstation for asset packs with tons of filigree bits like this. You could probably kit bash and then dynamesh it together in zbrush and just smooth our the transitions, or sculpt a tiny bit if need to make it look like it was welded. if you have to make it manually I'd do a curve -> tube mesh operation and then…
Some practise of folds and cloths. Sketch - by hand. Blockout, posing - Zbrush. Simulation - Marvelous designer. UV, retopoly - Maya, Zbrush. Detailing and sculpt in Zbrush. on Artstation
The guys at Reflexive use Zbrush on everything that "can benefit from a little zbrushing". http://pixologic.com/zbrush/interviews/mcateer_interview.html but it all comes down to just that.. whether the object benefits from zbrush or not. if you can throw a junk car into a game as a prop as is, then that's that. but if you…