Quoted from the Workshop Thread: Should definitely have a pool of heroes this time instead of bombarding the workshop with one. Perhaps vote down to 3-5 out of the heroes who don't have sets. Heroes with no sets (But are workshop supported): (# of items) - Name (0) - Alchemist (0) - Batrider (5) - Brewmaster (0) - Centaur…
Should definitely have a pool of heroes this time instead of bombarding the workshop with one. Perhaps select 3-5 out of the heroes who don't have sets No sets (But are on workshop requirements): (# of items) - Name (0) - Alchemist (0) - Batrider (5) - Brewmaster (0) - Centaur (0) - Dark Seer (0) - Keeper of the Light (0)…
http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Like this? Otherwise create plane and using an aim constraint with these settings: aimConstraint -offset 0 0 0 -weight 1 -aimVector 0 0 -1 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0 -skip x -skip z CAMERA GEOMETRY;
Hi Allo, I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx. Unity: Max Precision settings: Max object Transform: I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce…
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…