These are coming along very nicely, I'm digging the support character... mainly because I have this thing for stuff that behaves like a turtle shell haha.. I do however feel that the tank isn't coming across very Tank like... besides the two shields/thigh guards/floating shoulder pads there isn't much in the design of this…
I'm in my final month of college so right now my main motivation to model is to get a passing mark haha. Seriously though my motivation comes from the fact that i just like to make models and getting to learn new Technics as well as seeing how easy making something is the second time doing it and getting to see how much i…
Thanks for the crit jdvi :) I will have a look at fixing those up as soon as possible. I have included a reference that I have based my model on ^^ I tried to follow the model closely but it gave me more issues than I realized, this model is the first real model like this that I am putting a ton of effort into as modelling…
Hope this is better... I actually spent all morning/noon doing some tests with different ways to build the trees... sadly the other ways of building this tree were actually far worst (God I hate building trees now Q___Q) so I decided to stick with the old ones... but I found a way to cut down those harsh normals in the…
oh wow! So much of what he was talking about hit me on a very deep level. So similar to how I felt when I was younger and so similar to the realization I´ve come to over the last few years about my ambitions, wants and my longing to do what I have done. I "retired" from the games industry in 2001 because I thought that it…
Thanks alot guys really helpful! Btw Im sorry for not stating it before but I am using UE4 to render this as a short film cinematic. So Im looking to make all the characters at this resolution. _____________________________ I am a complete beginner to UV wrapping and taking each step of the character making process one…
I'm a regular SolidWorks, Pro-Engineer, and AutoCad user. creationtwentytwo said it right when he said he'd run off crying if he had to use it for game art. I work in an engineering department. I create solid models and assemblies that have to be accurate to within a thousandth (sometimes even a ten-thousandth) of an inch.…
Ruz: I'm fairly sure (just looked a some things i normal mapped with rotated uvs, and noticed this in the past) that no matter the orientation of the uvs: "up" in the green channel faces towards the top of the image, "down" faces the bottom; and the same with the red channel for left and right. This is because normal maps…
I had a wee think on the way home from work tonight. It's not a hard script to write in theory. Is it all the materials in the scene, or all the materials in the material editor? I take it you are also using multi-sub objects? Unless I can see another way, it will only work with build in max shaders - my method wouldn't…
Good start Cody Couple of things I noticed. There appears to be no way to get into the corner building. . . no standard door. It looks like you're building modularly, so I'd just yank one of the roll up doors and replace it with an entry. The textures are very uniform, as Ozy mentioned. They're very flat textures, with…