Hey folks! I'm here with another update - I added the cracks to the chair and made the portrait asset: And here's the latest scene. I also updated the scene's composition a bit as I start to wrap it up. I didn't like the way the foreground chair caught the light, so I removed it - might throw it to the ground later to add…
That concept looks awesome, but I have a few questions. What kind of being will be using this? Right now a human would have nowhere to put their thumb to wrap around the handle. With the handle built so much into the stock you would not be able to wrap your hand around to the other side of the gun. Also because of the…
The wrapping on hi hands do not read well at all. You should try coloring them the same color as his underoos. While you're at it, brighten up his hooves so that his skull, wraps, underwear and hooves are all similar colors, to unify the design a bit more and ake those details pop. They don't have to be exactly the same…
So some crits: The wraps on the handle need a lot more thickness. They are way to flat to give you depth from the bake. Also there is usually a detail piece under the wraps in the middle of the handle. The edges all over need to be more rounded. The problem with sharp edges in the high poly is there is very little…
ok first off, like the concept so far. the blade definatly has an interesting silhouette to it. however, i dont feel that some of the elements lead into each other very well. the blade and the cap of the hilt seem very consistnant, but the grip looks wrapped which kind of breaks with the craftsmanship of the blade. and…
Hey all! Sorry for the delayed update. I've been trying to wrap my head around this style of building and I feel it is starting to take form. I really need to start working on the foliage and terrain next as well as the roof (which looks like a ball buster). Props which need to be added: Towel / clothes hanging out of the…
Hi folks, I'm trying to wrap my head around texel density for game models. I modeled a building in 3d max and put a 2048x2048 texture on it and it looks like terd smudge and after reading up on it I figured out it's because the big texture is wrapping around my whole building so the detail is crap. I've read quite a bit on…
Hey guy's I've never had a problem with " new from polypaint" before but I am now and I just need this to wrap up this model I've been working on for much too long. So I have my uvs done and they show up fine when i look at them in the "texture map" section but when i click new from polypaint it only transfers the…
Hey Everybody, I'm curious to hear some tips on how I might go about getting a clean bake of a continuous mesh that touches or folds onto itself. My current conundrum is a sash that is wrapped around a waist. Usually when I see overlap my instinct is to explode into multiple parts, but in this case I'd like to have a…
@Jeff : Thanks! Yeah, I don't know if the grip is supposed to be a wrap covered with that rubber thing, or what. So I bailed and just did a loose wrap. My intention was to make the blade look a bit rough like in the concept, but now I've realized it was just some of the particles that made it look rough. The silhuette on…