Hi all, My name is Devon Chiu. I am a 3D artist specialized in 3D concept and production for games. Besides 3D concepts, I mainly specialized in hardsurface prop, landscape and vegetation production for real time application. Besides a few work samples below, you may find out more about my work through:…
Some of my friends insisted that I do a model or prop size a week.So I decided what the hell. Here is this weeks. Its a Tanning Rack from a Guild wars Concept. Critique away! Concept: Model:
It has been awhile since I've done realistic props (been in toon world for awhile). Trying to get my feet wet with some practice so I will try to post updates here as I have them. Here are the first two I'm working on, let me know what you think :) The barrel is 88 tris and the wastebasket is 94, both using 256 D N S
I'm looking for remote work as a 3D prop artist. Tools I'm used to work with: Blender, Zbrush, Substance Painter, Unity, Marmoset, Marvelous Designer, Photoshop. Email: radumitroi9@gmail.com Portfolio: https://www.artstation.com/artist/radu_mitroi
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Hi there! First time showing some of my work here. Those are some props I did for my final school project which is a 3D short. Quixel has been a huuuge help for this, so thanks :) I still have some time to make changes to the textures and models, so any critiques are welcome!
So I've been trying to round out my portfolio with some more work, as well as practicing some modeling in 3DS Max, and have been working on some basic props. Feedback is :thumbup: High poly barrel: Bake: High poly emergency tool: Test bake on the blade. Having some problems on the edges:
Hello!My name is Károly Rosta, I am a hard-surface/prop and texture artist ( but sometimes I sculpt extinct animals too ).I have ~five years of experience in 3D modeling and ~three years of texturing (Substance). I'm primarily looking for a "long-term", remote job. ( freelance or full-time ) Skills: - Creating highly…