You basically quoted me saying-- --then went on to talk about the annoyance of going back and forth, and you still seem to be under the impression that I'm talking about full 3d suites like Max/Maya/XSI/Modo and that if you model in something like Silo or ZBrush you won't know your main app. I thought I made myself pretty…
There's really not much special about it in terms of modeling, so luckily just about any tutorial will teach you the basics of modeling and unwrapping. You're probably best off starting with something simple like a very boxy robot. With basically a set of glorified cubes, you can jump straight into texturing without…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
I´ve tested TB 4 and I really would buy this, if I had not already 2 other 3D paint applications. For me, TB is all about baking and quickly putting together some renders and lookdev... I dont need another 3D painting tool, but I would really love to have RTX renderer in TB3 ! Even If this would be a paid update - can you…
Hi there, I have an idea for a game (iOS and Android) and I'm planning to hire a company to develop my game. But before contacting companies I would like to learn a little bit about designing game characters. The game is like Puzzle & Dragons, only in Puzzle & Dragons there is a lack of action and that is where I want to…
Hey guys. Me and couple of friends are putting up a website for game characters and assets creation and I have an idea about the logo (just idea yet) In order to related it somehow to our future work we discussed making it a 3d. One version is to make it really cool with specular and normal maps and everything add some…
Hey guys, I am new to the forums and was wondering what your opinions are on Character vs Environment Design. I just started a Game Art and Design Course and have been working with Maya for some time - still learning through the process of making mistakes - always. I am interested i knowing how you guys feel about the two…
Hello guys! Like the title says, I am thinking about moving from Blender to Maya LT, mainly because well, the obvious fact that you are more employable being more experienced with Maya. My main focus is animation and the occasional modeling, I intend to render stuff with game engines and hopefully be able to do most of the…
Hey there everyone. I'm just looking at Gnomon's website. The idea of studying there in some capacity has been a consideration of mine for a long while, but I'm just looking into it further. This isn't really a 'should I go to school or practice in my own time' question since I know there's plenty of those threads already.…
I have been receiving critiques across many things for several years in my life now and I don't think it's harsh at all... quite the contrary. I will probably can the whole lightbox idea then. The reason I was confused about the cropping of thumbnails is because the "Your Portfolio Repels Jobs" thread mentions Pior's site…