@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Hello , Ijust baked my model and all went fine apart this little spot here I can't understand from what's from ... I checked uvmap and are fine, models are fine both hd and lp ... what could it be due and how can I solve it?
* Guys, I need help in the blender I'm exporting Fbx but it is not opening in Maya it is like just an empty scene whereas it is not can anyone tell me how to fix it? Here is my export setting- *
here's the specifics of what's happened: I am working between 3DS Max 2015 and Mudbox 2015. I modeled a low res model in Max, threw some crappy 3-second UVW unwrap on it, then took it into Mudbox and did my hi-res sculpting. Then I exported the adjusted level-0 low-res model from mudbox back into Max, and did proper good…
I'm working on an art test right and I have a section of torn up wood planks. The texture has no white in it yet I'm getting this white border around the alpha, anyone see this before?