UE4 scene importer problem I'm unsure where to put the Libs folder from the 4.14 file? The other plugin folders have corresponding folders in Epic Games/ 4.14/ Engine but the Libs does not? For UE4 import I dont get any light option on the importer. Is this to do with the Libs in the wrong place?
Thanks Eric. Sorry if this sounds dumb.I am a little confused on how to install it. I downloaded the latest version. From the instructions,it seems u need winzip to install it to the correct folders. I have win rar or do I need to just copy each file to the correct folders in 3dsmax folder?
~ I expect my money within the hour: PolycountBrawl.rar Folder contains all 366 images from approved entries grouped into Fighter and Stage folders respectively. All images are titled with each artists Polycount forum handle, thus the folders are best viewed by 'Name'. NB: It ain't a small download .
Personally, I've got a separate folder called, well, "shaders" on my desktop and get them from there, kinda like any texture file I'm using. I don't use the default shader folder because I don't want to be searching through the folder to find the one I need.
There are a couple situations where it could be popping up this message. If the "projectPath.zvr" is not loading correctly from "NicksToolsdata." This could be caused by not having a "NicksToolsdata" folder in your Zplugs folder or by having some wacky permissions on your Program Files folders. If this isn't the case, I…
Don't want to waste too much time on this... but I was wondering if anyone could answer this quick question for me. I want to try and keep all my folders nice and neat in my udk package, and I was wondering... is there ways to create Sub Folders in main Folders? For example: "Static_Meshes > Rocks > Penis_Shaped"
Hi, boyluya, that's a bad news. Let's try to sort out the issue. I guess the best thing to do is to perform an uninstallation of the script and install it again starting from beta 8, which worked for sure (it is not expired yet). If it works try to install the latest beta 10. - Make sure you've got Administrator privileges…
I am a big fan of well named things as it makes it easier to find assets and find assets created by others at the studio. At ND we have a pretty good naming convention that most people stick to fairly well. It goes level name (between 3 and 5 letters for the level name) followed by a descriptive one word for the type that…
A definite yes to render's "Feature: Bind output path/ format to layer folders:" Along with that, the ability to bind alpha channels to specific folders as well. Say, I have one alpha channel that's for opacity and should be saved with the color/diffuse, and another that is the gloss map for the specularity folder. I'd…
Sometimes Max doesn't play nicely when you move a scene between machines and place the folder in a different location. Are you using projects and setting the project folder? If I need to and it's just to open a file, I usually just fix it by placing all my textures in the same folder as the .max file before I load it.