Hello everyone, I am working on a character, so I thought I might create the topic for sharing some stuff and getting crit/ideas/fixes along the way. Main concept(by Eryc TSang): https://www.artstation.com/artwork/2nn2y I am doing a realistic version, but that concept serves as an overall idea about clothing. Check out the…
Anatomy is always mandatory for both 2D and 3D, when dealing with character art. Simple as that. No matter what the character is going to wear design-wise, there's always the underlying structure of anatomy under clothes. Especially with 3D art you can't cheat with bad anatomy, with the mindset "I'll just sculpt mediocre…
Thanks for all the kind comments guys, I really appreciate it. We've been putting a lot of effort behind this for a long time, and it's great to see that people are enjoying the site. Membership is steadily growing since we launched so I want to thank everyone that has joined. I've included some information below in case…
Check out youtube videos from a woman named Lori. Patternmakerpro was her old website but i think the name changed to cggarments.com. If you search MD tutorials hers will be the first to pop up. Very useful videos and she is a professional seamstress, so nobody better to learn from. With the sculpting, just try to nail the…
I've just switched from a cintiq 22hd to intuos pro large and I absolutely love it! Many people find it weird when I say it but I hated every damn minute working on that thing, over the two years I had it, I have a feeling that my eyesight got a bit worse. I had It mounted on that ergotron arm but It still wasn't really…
Hm yeah i see the problem. It appears to be the limitation of convertSelectionToContainedFaces. Ok this should work. Kudos to c.buliarca for the modified uv-to face code that i used. string $cSel[]; string $wSel1[]; string $wSel2[]; string $selE[]; string $ffObj = ""; string $myFaces[]; int $selTyp; int $fObj1[];…
Personally I prefer to sculpt the stuff in as it gives me more control. The only thing I leave to textures in Substance are tertiary details that feels generic. So for example when it comes to cloth I would get the primary / secondary folds from MD, then adjust them in ZBrush, use alphas to place memory folds where the…
Looking a lot better these days :) Small changes i would make: -The yellow cylinder's bottoms shouldn't fade to almost black as they are now. They shouldn't end in a shade that's darker than the road itself. All the dirt that crawls up on them from the bottom is dust and residue from the ground, it will usually be lighter…
Firaxis Games is looking for an experienced Senior Environment Artist. in our Baltimore, MD studio. Details below: Job Description: Firaxis Games is looking for an exceptionally skilled senior environment artist for our latest Sid Meiers project. As the senior environment artist, you will be working closely with the…
Hey Guys, Thanks so much for the kind words, it really means a lot to me that you guys like this stuff. It makes me want to push even harder now. To address the text issue... i agree with it being a little difficult to read. I went through 4 iterations of the demo reel before i finalized this one, and each time the…