Looks pretty good HellMark. I really like the wrapped handle part of the stock, you did a great job with the wrappings. But I also agree with stimpack, I can't see those super sharp edges doing much when it comes time to bake your normals. And idk if its just me but the sight seems too big. It looks like it has a hinge so…
^ Textures are resampled/mipped to fit screen space etc But in this case, from the limited information given, I might assume the texture is tiling along that bottom seam, which is sitting at the bottom of the 0-1UV space, and it's counter part seam it's suppsed to tile with is at the top of the 0-1 UV space? If so then you…
Sorry I should have mentioned I was looking for a mental ray shader. Half lambert, sometimes called wrap light shader, or light wrap. It pushes the terminator backwards so a sphere receives more lighting past where the directional light hits it. It was the shader they invented for Stuart Little 2 to make the fur look…
My friends, can i ask for your opinion on which one looks best? I'm trying to do a duct tape wrapping for the C4 charge on the claymore cap piece. I placed the charge and a fuse, but i'm conflicted on which one looks more believable. Can you help me? Tell me what you think: I'm inclined to prefer the wrap that goes around…
that's no rock. its an bag so not heavy. The woman is standing on an wooden shield that's wrapped with leather(the rock) and an big bow for hunting, i wold say the woman and the bag have little less weight as the male has the tail is an insertmesh i played with, don't like it anymore. the women just grabs an rope that's…
the girl concept is the better of the two, she has some areas of rest and detail that helps out a lot. The guy is very symmetrical and has a lot of big and medium shapes, but no areas of detail, Paul richards has a good talk about this here: http://autodestructdigital.blogspot.com/2011/10/find-design.html The girl has…
TOOLZAR, will test the latest version this weekend. I never use anything other than wrap around. On a side note if you're looking to make a set of scripts for this kind of work I'd suggest the following as well. 1. The wrapping tool you already have is great, but is there a way to hit ctrl + f to repeat it? 2. A script…
Sweetnessssss. Yeah. I didn't know that BR2 chars would have such a cartoonish style. Severin's face looks like his best feature. The Shadow Legion goon looks creepy-cool, but what's up with his skin texture? It looks almost procedural, not completely wrapped onto his geometry. Speaking of that, what's up with his…
i thiiiiink the projection modifier may be able to do this? not entirely sure. depends on what you want to do speciically, i never did thet "remodel UVs with quads, transfer attributes" in Max. but it has a source channel and a target channel, maybe it works? also textools and other scripts have the ability to unfold a 3d…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…