Well, I've been searching everywhere for people that could make these characters for me for Unreal Tournament 3. This website shows promise for people who could potentially make these for me. Any consideration/ reading of this post is greatly appreciated. Well, I had a few ideas for character design for UT3. I have a few…
Hi all, somewhat new to this forum ive decided to model a section of Halo 3's (Bungie, Microsoft Game Studios) Crows nest following this concept art I will be using 3ds Max, substance painter and Unreal engine 4 throughout this project, i would be hugely grateful for any feedback and critiques along the way i started to…
Autodesk has released a video focused on Epic's use of Autodesk's tools in the development of Gears of War 3. Check out this video for some valuable insight on how Autodesk's tools were used by the talented artists at Epic. It's also a great chance for rousing game of "Spot the Polycounter". EDIT: This post has been…
Hi polycount. Can anyone confirm that this is a bug? It takes forever for maya 2017 update 3 to calculate the texel density of the uv-shells? If this is a bug what do you guys recommend?
Hi Guys,I made a model of the Heavy Moon Axe from God Eater 3 for my school project. It is fully textured and has a turn table.Do let me know what you guys think and other improvements I could use ! The turn table is on my art station which is located here ! https://www.artstation.com/artwork/L28l6P
Hey ya'll PC'ers. I've been making some sheilds you may have seen in the WAYWO thread. So for the sake of practice, I laid out 3 sheilds on a single texture sheet and got to work - here is the results: (original concept by the talented Artyom Vlaskin: http://cghub.com/images/view/90613/) texture sheet, original is 1024.…
Hey Gang, Draft title of my (First?) trailer Entry is: "Pale Red Redemption"...... a paler kid's version of a certain game, and I bet you don't need any hints, but if you do; it's better red than dead, right?.. but I also love science fiction, fantasy & bugs bunny, so I'm bound to stray a wee bit off track... And yes, it's…
Well, I've been searching everywhere for people that could make these characters for me for Unreal Tournament 3. This website shows promise for people who could potentially make these for me. Any consideration/ reading of this post is greatly appreciated. Well, I had a few ideas for character design for UT3. I have a few…
Hi, For uni we are studying advanced game techniques and I have chosen to study pixel shaders. I am using Unreal Editor 3 but I am having to learn from tutorials because non of my tutors teach it. I understand the basics of how they work in principle, just not how to programme one in UE3. Can anyone give me any idea where…
10x30 is a 1:3 ratio. 512x2048 is a 1:4 ratio. As a result the texture will be stretched a bit since the ratios don't match. To get better lines, you'd have to waste some texture space by only using 3/4 of the uv space so the ratio is the same.