Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
Hello folks! My name is Rubens, Just left a big game corporation in Montreal and decided to dedicate my time to our great community. This is my 'Secret Submarine City'. It's still WIP, on the blocking stage. I will be posting the next steps here very soon, so you can give me some crazy ideas on how to move forward. I think…
Still working on it. Been a busy month had to put it on a side for a bit, but will have much more time now, so should wrap it up soon. All the props and materials are pretty much in place (missing some debris and some decals) now its mostly only polish and lighting that is left. Also, were learning a bit of foliage…
Thats the great thing about polycount, even if you make something great we still punch you in the nuts and tell you to go fix it. It makes you a better artist or atleast it has for me. Ricks method of slapping a site together is the quickest and easiest way. It also makes it very easy to update once you do the setup. Sure…
I dont like the context menu- its bloated and a mess imo. 3 options should be enough: - wire/normal - anti-/aliasing - cycle top/front/left imo. what the developer should focus on are tools to simplify and automate the export the model and the material. A inspector for the materials (with preview) would also be nice or a…
Hello, I want ask you on how to create correct way complex fresnel for Arnold. Let for example, we want create complex fresnel for gold material. First we create SamplerInfo and ( RemapColor or 3xRemapValue ) and aiStandart Shader. Facing ratio in SamplerInfo is inverted, 0° is white 90° is black, then we need invert it…
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
Creative and artistic works can land a job in a company that has the right mindset for it and values that aspect in their hires. But hiring decisions especially in AAA are made by several people and requirements for jobs can change at any time. I think it also has to do with employee retention. From my experience, I did…
First off, let me say that the whole concept is awesome for real! The concept art is wicked too proper getting the picture already and it looks to be epic! The sculpt is coming on really nicely too you got some really nice muscular forms coming on. A few pointers which all depend on how closely your sticking to the concept…