I'm using Unreal Engine 4, I'm trying to figure how to get started on making hanging roots that I can place around. Would it be just a plane with a texture of roots and tiny leaves? My biggest problem is how to make the texture. I can't find any photos of roots that would be easy to make it transparent? Can I just draw the…
Hello, I had short chance to finally try by myself Alien Isolation and I'm amazed how lighting is making awesome mood there. I'm trying to make same type of lighting in my scene. I would like to know how to make this type of scenes in UE 4. In this article i read that its made by "deferred renderer" Whats the work-flow for…
Hi ya'll! Being wrapped up in a closed, proprietary-tool production environment and swamped every second outside of that, I wanted to spend some time learning Substance better and doing more inside of Unreal 4. This thread will be over quite a period of time but I figured feedback from Polycounters can only make the…
Hi all, it's me again :D For university I got the task to create any project I want, only limitation is that it has to be finished within a week. Started on wednesday, so I have a few more days to go. I decided to finally start learning Unreal 4 and create a grassland environment, inspired by some kind of autumn alaska…
I recently switched from Mudbox 2009 to Zbrush 4. Mainly because of the Autodesk upgrade policies and features for Environment Art. I have the bad feeling that Zbrush and me won't get best friends so soon. ;) I've read myself through the manuals a bit but have a hard time with the UI. Can I reduce the complexity of…
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
After working the Emerald City Comic Con, I decided to draw something comic book-ish. In case you are not farmilar with the character it is "The Thing" or Ben Grim From the Fantastic 4. I have been working on my speed so I gave myself 3 hours and this is what I came up with, it could use some more polishing touches but I…
Hey everyone! I've been meaning to start posting my work on here to get feedback and whatnot for a while now, but I'm just now getting to it. As a huge fan of Dead Space, I decided to remake a level from the game as a way of becoming even more familiar with UE4. Specifically, this is the 'Main Atrium' area from Chapter 4.…
Neat challenge! I'm thinking of participating. I've got a few questions about the rules/specifications: 1. Is the use of vertex color allowed for lighting/shadows? 2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise? 3. Can we breakup or combine the two 512s worth of…
So I Just watched the fallowing video on layered materials in unreal 4 <iframe width="1280" height="720" src="//www.youtube.com/embed/PjSFbPv3SLc?rel=0" frameborder="0" allowfullscreen></iframe> However I just don't understand one thing about it. I understand how a Mat-layer blend node works, and how a material ID works to…