Hey guys, We would like to know how to use real pictures for modelling, using "photography as reference" instead of using blue-prints anybody can help please? thank you :D
Female Head WIP: 5hrs without ref. It's nowhere even close to where I want it but update is update. Help!! I am running low on C&C and there's a boss fight nearby! :0
Hello! I've been working on a female character for a couple of days now and I've started making her head. This is how far I have done for now, yet it somehow seems a bit off. I've been focusing mainly on the head itself, the neck has been separately done on a different mesh. Any help for pointing out any…
Hi Everyone. i have done a low poly head and am texturing the model now. its 236 tris and 256x256 tex map. Here is a pic Please post your suggestions and critics Thanks
Looking at getting a VR head set was wondering what people are using in UE. I would want it for dual purpose, 3ds max and Unreal if possible. Anyone have any thoughts or experience with it. Thanks Alex
when texturing a characters head...do you guys lay the neck UV's separate from the head UV's? i've seen tons of head textures...but the neck is never attached. and if you do separate the head and neck...where is the best place to do so. PS. the character i'm working on has no necklace, etc. to hide a seam.... thanks
Hi this is a work I am trying to make for my island project , but since I see I am having some problems I am also trying to make a sort of "character modeling reproduction of this head ... I will use this base then after to bring in Zbrush and breack and stonify to fit my environment purposes , but in meanwhile this thread…
The studio I work at is looking to fill a number of positions across departments. We are working on licensed publisher-backed MMO that won't be going head to head with the big boys, but rather find it's own niche. We are neck deep in pre-production, so now is the time to leave your mark on the final game design! Located in…