So here is my batch with the help of Blender : http://www.froyok.fr/blog/2013-04-fbx-exporter-for-udk-static-meshes-maya-to-blender-fix It fix the vertices count problem :
awww. was expecting railcar, art deco style diners, like these: http://sandiegorestaurants.typepad.com/san_diego_restaurant_revi/images/2008/04/24/studio_diner_031.jpg http://inlinethumb48.webshots.com/42863/2068437830090996329S600x600Q85.jpg
thanks! I really appreciate the feedback. I've been following this tutorial: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
http://cgarena.net/gallery/images/character/rey-clayrender (oversize image disabled by moderator, original here: http://cgarena.net/media/com_hwdmediashare/files/04/23/db/45e00d836853db0473708db1e00327b7.jpg">
http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html There's that too which shows the resolution compared to SF2 original sprites. Very impressive.
UDK-2011-04>Engine>Config>BaseLightmass.ini under [DevOptions.PrecomputedDynamicObjectLighting] change: bUseMaxSurfaceSampleNum=True to bUseMaxSurfaceSampleNum=False Should sort you out =] Although I have seen some lighting anomalies as a result, I've brought back to the March build.
You have to change your lightmap resolution. I don't have UDK installed on this PC to show you, but this should have everything you need: http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-04-resolution-static-meshes-bsp.php
weird? O.o I noticed he credited some things, but without giving a link. http://www.bongo-papercraft.net/2008/04/garb.html There are too many models that have been posted over polycount ^^, and too many are rips from games.
Dude I posted a meeting notice on 04-02-2009, 12:47 PM . However there is always next month!!! shoot me your personal email to mestophales@yahoo.com and I will notify you first to make sure you get it
This was the next project in my game art class. We were tasked with matching a concept. I choose to do the Creature bust - 04 by Santiago Betancur. Link to concept: https://www.artstation.com/artwork/abrb8