Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Let's do our part to get the word out on the approaching Dominance War 4 contest. Here are some posters that we have put together of 2D and 3D winners. Post these at your school, work, mall, or anywhere you want. Once you do, take a picture of it and show the world your spirit for this years Dominance War. This is an…
CURRENT PROGRESS: Background/ The Idea: The Ringmaster of the Ghoul Circus keeps his travelling band of undead in shape with his strong iron will! and a similarly strong electric shock staff.... The mask that obscures his face covers the fact that he isnt the smooth skin he poses as.…
Some contest have allowed a 3D artist to partner with a concept artist for help, and some - the later ones - did not. Who knows what will or will not be allowed for Dominance War 4. In the mean time, though, lets see what you guys think. Should someone be allowed to have a concept of their entry made for them by a…
I am makign art for unreal engine 4 so i set quixel to that. I noticed that the roughness map generated is not greyscale on one of the things. It has color on some parts. To my understanding roughness is a greyscale value. I know unreal has metallic, roughness, and spec slots. So i guess my question is what should be going…
I have created eyes and need two major things 1) blinking animations for the eyes 2) A rig for the eyes to use in Unreal Engine 4 Email: R3ngad33@gmail.com Skype: golbez200 please provide examples of any relevant works you have created and your portfolio here are some examples of the eyes as well as the character model
New personal piece [ame] https://www.youtube.com/watch?v=o09IZ_FKSR8[/ame] Engine: Unreal 4 Software: Maya, Zbrush, Photoshop, Xnormal Music: Gem Club - Polly http://www.last.fm/music/Gem+Club Ref: I used Atomhawk Harry Potter Wonderbook concept as a quide to start with: http://atomhawk.com/case-study/book-of-spells Used…
Hi, I've recently moved up to Toolbag 4 and love the ray tracing capabilities, but keep getting these horrible shadow artefacts only when ray tracing is enabled. It's as if the lighting is looking at a hard-edged version of the model to light rather than taking into account the normals properly with the textures. With ray…
Sup Polycount. This is a scene I actually finished about a month ago. This scene is based off a concept from 343. It's a wreckage of the ship Forward Unto Dawn, presumably where Halo 4 wills start. Not sure why i didn't post it up earlier. Today i noticed that 343 released Forward Unto Dawn Episode 2 and in it, the…
Hi, I'm trying to export this material from Substance Designer into Unreal 4 but when I set it up it looks completely different, even ignoring the height maps which I'm not using below the colors, reflection values etc just seem too different. Any way to correct this? Thanks in advance.…