[ QUOTE ] or is he gonna go for a another bike ride and some tv and a nap? [/ QUOTE ] Apparently that's exactly what he decided to do. After his recent vacation in Crawford, Texas, he decided to take another vacation in Idaho. http://www.nytimes.com/2005/08/24/opinio...fMaureen%20Dowd "W. vacationed so hard in Texas he got…
Using 2048^2 textures, and roughly 3800 tris. I desperately need critique on the texture as I'm not really liking it atm. First properly normal mapped weapon Frame isn't worked on at all btw.
Aha! Love the film so much, I wanted to make a weapon from it with Max/zbrush for texture. Post pain in photoshop. This is an older model, didnt finish it before but decided to stop being lazy and finalize it.
I made this for the Planet To Planet Fanart Challenge where we had to take an existing extraturestrial franchise and make a fanart piece of it . I made this millitary prawn based on the prawns of the awesome movie District 9
I was wondering if ther is an easy way to export splines form max 9 and import them back in to max 8.I can almost do it with dxf export, but it doesn't optimise the splines, putting in every vertex
I'm going to cross my fingers, and hope I can migrate fully to this beautiful dream and never have to transition to whatever depth of Hell is ultimately called Windows 9.
Looks great, are you going to do a Low Poly and texture of it? I really like the District 9 style of this man..love the trigger. Could you post some wires?
You could check here, none for Max 9 however There is however, one for Blender and it is functional the con is that you can't use any BIP files for a cannedly animated model
Its almost 9:00am, the office is empty, I have a chocolate milk and a chocolate donut... Life IS good. Unless its a secret day off then its poos. -caseyjones
hey good SDK. wanted to try some rigging in max so heres a fully rigged version of the SDK for max 9 http://rapidshare.com/files/115102192/mechman_max9.zip.html