Hey guys! It's my first Riot art contest and I'm suuuper excited! I'm going to be working on two submissions (this is the first of them)!! I thought it might be fun to have an albino python cass just chilling in the jungle waiting for her next prey so yeah!! I'll be posting progress pretty soon! Anyway Good luck to…
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
Hi ! Here is my first try of python and blender scripting. And it's a bridge between Blender and UVLayout. --- UI --- --- OS Requirements --- - Windows 8/10 - Doesn't work on OSX --- How-To Setup --- - Blender>User Preferences >Add-ons>Install add-on from file>Select uvLayout_Bridge.py - And it will appeared in UV…
Hi guys, I took the liberty to make a tutorial on how to write an autorig in Maya using Python. If you are into scripting or want to learn it this video might be something for you. http://blaabjergb.com/scripting/ https://vimeo.com/136596472 I am working on more tutorials, so stay tuned, I will updage my homepage with the…
Development of a tool to send static mesh and ISMs from Maya to Unreal. Once it's complete I'll move the finished code up top for easy answer in future. Maya side python code so far (by the way, code tags don't seem to format properly for me): Mostly good but results with a blank row every other row: Trying to figure out…
Glad to help! The usual way is to save the material in the startup file, but it won't exist in older files and I don't like the clutter, so I use the NodeCustomBuilder add-on for these cases. You'll still have to add and name the material before loading the node tree, but extending it to fully generate a same name material…
@Spag_Eddy, Good luck with your endeavor! I've seen a lot of folks (even with kids!) jump in later in life and were able to build successful careers. As for me, turning 37 next month. Worked as Character Artist / 3d Modeler for a number of years and eventually transitioned over to Technical Art. Found myself really…
I'd agree with that list, if it's film I would put Nuke in there as well as Mari, picking up a little bit of scripting will help you out too, something broad like Python. It's important to focus on the texturing side while knowing and continuing to learn the basics of the other programs. Things like UV'ing, SubD and file…
I was also all excited about MASH. Quite early on tried the Audio Driven Scale. Works nicely. Next logical thing, at least in my mind, coloring based on audio level or even object scale. Got stuck at this point. Not that straightforward as one might think. Tried using the python node to connect the per particle scale to…
Something my counterpart here at SD wrote for Maya was an "un-bevel" script which you'd use instead of Collapse in this case - basically it finds the incoming edge angles of the edge you're trying to collapse, and reconstructs the "correct" vertex position from this, and collapses to that position, retaining the volume of…