Meanwhile I also found a lot of book for sale on unreal technology. Most of them feature reviews complaining about the fact that these were written for Unreal Editor, while UDK is the more popular program (and the fact that these two packages do differ)... Given the fact that I want to learn how to create a game that is…
probably not but i went off on the tangent about RVTs cos a lot of people don't appreciate that there's a difference between the static and runtime systems in Unreal and get caught out.
Hi! I believe both Unity and Unreal have a max texture size setting to do that. So I wouldn't, unless they're in a different artstyle or something like that.
I never worked for a game using Unreal engine . And there always been seams . SSAO revealing them like crazy and so on . What magic Unreal has is a modern wonder indeed.
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