Ok, for some reason ZBrush has very weird Zooming behaviour and i dont know why. A year ago, i didnt have these problems: https://www.youtube.com/watch?v=itkYUxzgsPg https://youtu.be/V8OQGhRzS1E
Howdy ya'll not sure if this thread should be here, but my computer was virused up and I lost my zbrush 4 r2. Do you guys know how I can get my Zbrush back? Preferably Zbrush 4r5 this time. I'm trying to avoid torrents because my uncle who is an expert in computers told me to avoid them so I don't get any viruses. If you…
Hey, so i made a little alien, and want to redo the topology from scratch. Now i dont think the zbrush topology tools are very handy, maybe zbrush at all isnt it too. I googled a lot and find 3d coat, but maybe i can do it in zbrush to. My problems in zbrush are: - "backgroundculling" ?! - very bad that i see fore and…
Well after a few hours off learning the zbrush interface :) ), i made a quick model. It's the back support of a sci fi bench from dead space This is the bench, i made it in 3d max and brought it in zbrush, the mesh in the first pic are the cushion's you see on the model
Okay..so ive been using mudbox for about 4 years now...since its what my university had, and recently ive been worrying about getting a job as a 3d artist as most want experience with zbrush. Now heres my problem, 1. Ive been trying to use Zbrush on and off for the last few months...but just cant seem to get the hang of…
hello, I’m new to Zbrush so I’m still unpacking everything.. when I’m finishing a sculpted character, would it be more effective to do UV’s in ZBrush and bake displacement maps there, or move my meshes to Maya, unwrap then create textures with substance painter?
So I have this object I am trying to xfer over to Zbrush from Maya and I keep getting some weird issues with my particular piece. I am working on learning Zbrush via a semi completed piece in Maya. This is my piece in Maya. As you can see, in Zbrush they break. Also the bottom portion that wraps around the base of the…
anybody here spent any time coloring your models in zbrush? I know zbrush has some simple auto uv tools, and i'm wondering if it's worth while to do a colormap in the app. this way you could bake out a simple color map with your normal map, yes? thoughts?