Just a simple toon character I am currently working in Maya. The poly-count is around 6000 tris. I use an image I got from deviant art as reference for body proportions.
The toon shader in blender is a lot like their GLSL toon shader (except for the auto-smoothing) which runs quite fast. I'm hoping to take some hints from that to create a GLSL toon shader in-game. Then we just need the edge shader. SubSurf mesh (Subsurf level 3) Actual mesh (SubSurf off)
I made a character with toon expression. I want to add a mouth outline. Then you will see an outline around your eyes.I want to erase this outline. How do I add and remove toon outlines?
Hello Fellows. I create this character toon stylized in real time format, i do it in my free time. Is my first time made a own character. It's has 2 LODS 0 and 1, for mobile version and console or pc version. I has been created the concept3d in zbrush. Enjoy it. https://www.artstation.com/artwork/dOWWZQ…
This is a timelapse tutorial to show how to make Blender Toon Shader with Eevee for 3D character model, which the steps is absolutely for Beginners. https://www.cgian.com/2021/11/blender-toon-shader-tutorial-3d.html