Started to model this concept here ignusdei's railpistol and heavily experimented with floaters. Found a nifty little trick to align floaters to organic surfaces in blender, too :O e:// I am also aware of the fact that "that" edge in the front is too tight.
Man this is awesome, you are just knocking out work left and right. The underside of the mech is crazy. On your post about not using a cage how then do you capture the detail of your floaters? I was under the impression that you needed a cage if you had floaters.
I have a trim sheet I created that has a bunch of metal handles/bolts etc. that Im trying to overlay on top of a tiling material that uses the same metal texture. The issue is, I cant get these to blend seamlessly with each other. You can see the edges of the floaters. Changing material to Decal in UE4 would work so its…