Just curious what everyone's opinions were on this hand-painted grass texture. Ignore the flowers for now.. I just duplicated the layers and added hue/saturation, so the flowers got all jacked up.
I have a 3D flower model that blossoms. I want to move it's petal to center of the object to close the flower. How do I do it with shader code in unity? I already painted the vertex color to red on the petal and black on the center.
another mood piece. This one depicts the flower house. the flower house is essentially a small room that connects to the residential hall. inside the room there are flowers packed onto every wall of the brightly illuminated room. at the back of the room there is a desk and register. This is where the people of the colony…
Another update! The flowers were really tedious to do but I think it came together. I still need to go in and clean some spots and alter some of the petals sizes on the light pink flowers so they aren't just all the same size petal per flower..