Company Description Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries…
the chances of them giving you an almost 25% raise when the usual yearly raise is 3-5% is probably really low, especially for a small studio like that. It would be more feasible to hit that 50k/year salary for your 2nd year inhouse in the industry and then 55 in your 3rd year is more realistic. in most studios they don't…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…