The next release of Vertex is nearing it's final stages. Last year Ryan Hawkins and Art By Papercut released Vertex, a collection of in-depth and comprehensive articles on the artistic side of game development. Not only is it an incredible resource for new and experienced game artists alike, but it is also completely free…
Is it possible to animate vertex colors in 3ds max and will these export into UDK or Unity? I'm thinking of possibly doing some cool dynamic vertex lighting effects, like if I baked ambient occlusion into a characters vertices at each keyframe.
i remember in Maya you could select a vertex and pressing the arrow key, the selection moves to the next vertex either by pressing up, left, right, or down. Is there a way you can cycle through selecting vertices like this in Blender?
Is there a way to set up my scene to use vertex lighting? I'm looking at building something to look like an early 3D game, but the modern lighting completely betrays the aesthetic. Is there a way to get the engine to render the scene use vertex lighting?
Hello everyone! I am trying to create a script that read all vertex color of a mesh, split the colors in RGBA and then create for each color a "Vertex Paint" modifier which i could modify the specific color. upload the code and a little example: Thanks again for all guys! Cheers!
So I am trying pivot painter with Blender and Ue4, the addon uses vertex color to store certain info ue4 uses. So I am thinking of creating another vertex color layer for baking ao to vertex color. Can ue4 import two vertex color layers and can they be used seperately?
So I have been reading up on Vertex color, because I need to use it for the blend layer inside cryengine 3. So from what I read about the blend layer I will need a vertex alpha channel and a blend map. And what I can gather from the crydev forums that the blend map is just an alpha map. So is the vertex alpha channel…
Ok, so here's my question: how to use vertex painting when also using LODs? More specifically, since LODs reduce the number of vertices on the mesh, it also changes the appearance of vertex painted mesh once LODs switch, because its geometry does not stay the same. And the result is VERY noticeable LOD pop-ins. I was…
Hi polycounters :) http://www.renderheads.com/portfolio/VertexChameleon/ That's where you'll see videos and be able to download the beta of this new vertex colour plugin I've been making for Maya. The idea with this tool is to make much more powerful vertex colour tools than what Maya currently has. We made these tools…