Hello, I am working on a character and completely new to marmoset and game art. I switched to marmoset 4, and I'm using the Raytracing tool. I'm struggling to understand it, and I can't find any tutorials that really help. I want my character to look realistic. I set my hair and skin to volumetric scattering and I turned…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…
Double Fine is currently looking for the following positions. - Senior Environment Artist - Senior VFX Artist - Associate Environment Artist These positions are for a new project, using Unreal Engine 4. Check out the details and apply here: http://www.doublefine.com/jobs
I am trying to complete a turntable matinee in Unreal 4. I have exported all objects to maya to make an animation and re imported them back in. Every thing works fine, but for some reason, whenever i play the animation, the piano i have clips half way through the pedestal mesh. When i am not in matinee, everything is fine.…
When i exported my model from Zbrush , it tells me that there are faces with more than 4 sides , when i run clean up. But when selecting those faces and counting edges and vertices it comes up all correct quads. Am i missing something? i have a lot of those on my model and trying to figure out the way to fix it
Hi everyone, I have a issue with the Volumentric Scattering and the Raytracing, once the raytracing and the volumetric scattering is on, the mesh polygons begin to be seen. Anyone knows what is going on? The mesh is smoothed. With Subsurface Scattering is working fine. Thanks. The third picture is exaggerated so that you…
Hey all! With Far Cry 4 releasing today (hope everyone is enjoying the game!), we can finally show off what we worked on :) ! I'll try and get some other artists from the different Ubi studios involved to contribute as well! For my part, I worked as a Level Artist on the very different Shangri-La portion of the game out of…
We're in immediate need of a Unreal Engine 4 Programmer with experience Oculus Rift. The current project needed is to help us finish out our development of an Oculus experience by helping us map out the controls properly and limit certain controls on the Oculus. We need to create a temporary controller override that will…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
I have recently started using ZBrush 4 and am finding some differences between the way the brushes work between 3.5 and the new release. One that has me stumped is how the DragRect option works now comapred to earlier versions. In Z4, when I use the DragRect option using the Standard brush the alpha it is using gets…