It's deeply depressing. Who the fuck wants to put thousands of hours into become proficient at character art, shed blood, sweat and tears for it, only to end up making something that's merely an "anchor" for some AI generated dogshit? We're not here wanting to make fucking source material for AI shit to sit on top of.…
Hi guys! I decided to develop my sculpting skills, thats why I have picked a quest to model Mel Gibson. I have spent a while figuring out the facial anatomy, construction of the skull and face, and other stuff like that. It seems ok while doodling some random faces, but in case like that it doesnt seem to work. I started…
Hi everyone. I need to brush up on my anatomy skills and also advance my Zbrush skills from their current introductory level to something more professional, so I thought I'd try and kill two birds with one stone (though I wonder if I bit off rather more than I could chew) I'll start posting stuff here for criticism and…
Hey everyone, I know this is unlikely a new topic here but I really could do with some advice. First things first of course is my portfolio: https://www.artstation.com/jordanch So I studied Game Art and graduated back in 2015 but unfortunately had an absentee course leader/lecturer who taught us little and just gave us…
Hello, I'm posting here rather than the job posting forum because I'm not looking for a strong long term commitment, nor can currently provide any payment. If you're still interested, continue following. I'm leading project management for a conglomerated team of industry professionals who share a common idea. It is all as…
@LuizHD will surely do 1 week heads, started learning head anatomy in depth this month so that should help as well. @Nick_Simmons Thanks for the asset, that helps a lot. my observation skills aren't near as great as you guys yet so using 3d reference works wonders for me. copying using dynamesh sphere over it is how i…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
Hi everyone, I'm Rupendra Kumar, a 3D vehicle and hard-surface artist with experience creating game-ready assets using AAA production workflows. Previously worked as a Vehicle Artist at Rockstar Games. I specialize in optimized vehicles for real-time engines and game production pipelines. I'm currently available for…
I see myself primarily as a 2D artist but I have been meaning to improve my ZBrush skills to diversify my skillsets. I do dabble my feet into 3D once in a while. During my days in college, we were taught 3DS Max and ZBrush. I really want to improve my digital sculpting skills and eventually move on to high level texturing…