the maya team bought all the tech to jumpstart the development... if you would develop something like xgen from the ground you would need 5 years or more... and all the smaller tools are rewritten from the ground with help from the original dev team... and in case of mash they grabbed also the developers... they still work…
I would say equal in many aspect (modeling, rendering especially). It is still lacking in terms of rigging tools and animation workflow (Maya is still the king for that). Also, Maya has Muscle system, NCloth, Xgen and bunch of other plug-ins and add-ons often used in VFX. Blender is definitely a must have tool for any…
i wont say that... its still Solidangle... its the same deal like with the shotgun developers... and they are doing very well... also Bifrost in maya is doing well... it will take one or two years more to cook but there is a lot in the pipe... also MASH has changed a lot since the bought it... also for xgen are some cool…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
If thats what the guys in scotland can make on current gen I can not wait to see what they get up too on next gen consoles. Whats the betting they make one more current gen game or do you think this will be the last?
no offense but i dont see anything "next-gen" about it. but than again i dont see anythign next gen in nextgen games either its all bloom/normal-maps and specular nothign else and thats totaly "cur-gen"