Those are parody episodes with the explicit purpose of roasting a particular celebrity. The latest one has hints of the goonies and numerous other little films, with the over arching point of "Al Gore has no friends and lives in his own little world". Just like the Oprah episode had aspects from a lot of assorted action…
Added! I have be talking with gir and we decided that we need to set a deadline for the maybes to confirm their attendance. Due to the huge amount of people attending, we need to book a table and it's doubtful that Nandos will accomodate such a large number and seeing as they don't usually allow bookings, it looks like we…
This really won't help other then to explain the madness. 3ds will only copy/paste perfectly between object that have the same vert table. Each vertex is assigned a number and those numbers are organized in a table. If you merge or detach objects the vert numbers/table changes. So for example if you had a box and you…
Also, since the human body is (mostly) symmetrical, a three-quarter or similar view should give you all the points in space as far as visible in that one image. Any point on one half alone could be anywhere in space between the observer and infinity, but the symmetrical equivalent locks it in. Comes with the same caveats…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
I'm using Marmoset Toolbag as my primary texturing tool and I am very pleased with it. However, since I make game assets, I want to experiment with making my trim sheets in a rectangular textures rather than square as 1024x2048 to save on the number of texture files used. I attempted to set this up when baking, but all…
I always thought that the Chinese/Japanese/Korean numbering systems were far more logical than the English one anyway, but that link does a good job of explaining why. On the first paragraph of this link, it tells you to memorize a list of numbers... and I did it with English first because thats my primary language and…
Hello. I want to do material blending for painting a terrain in Unreal Engine, and I’ve done it using three materials and height lerp. My question is, since I’m doing this with RGB channels, I can’t use more than three materials. How can I use layer painting together with height lerp? I want to increase the number of…
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…