hey all, I'm having few problems with maya's realtime (viewport) lighting. I wanna use realtime lights rather than render to better display how my asset would be lit in a game. this is my first time lighting so please bear with the noob questions: 1. intersecting geo doesn't block light. the porch overhang isn't blocking…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Thanks for your patient reply. I'm still getting the hang of this forum, but your tips should help me pick up the Q&A etiquette quickly. The approach you shared is incredibly useful. I'm learning Blender right now for product design visualization. I hit this specific roadblock and want to nail this skill so I can…
Hey there! I've been trying to replicate that Tron/Halo style light-bridge texture for one of my projects, but honestly I've no idea where to even start! Other than turning transparency down and incandescence up when rendering in Maya. Ultimately it will be in either UDK or UE4, but right now it's really important I get it…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Right click > upper right most quad menu > Viewport Lighting and Shadows > Viewport Shading > Change it from off to good or best (and watch your system melt). You can also disable and enable lights and their real time shadow casting abilities in the viewport using the same menu. Hope that helps =)
I'm trying to use lighting channels to prevent certain lights from talking to certain static mesh actors. I thought the proper way to do this was to use Lighting channels, but I can't seem to get it to work properly. The settings on the left are for the Mesh, the right for one for one of the two lights I'm trying to mess…
Right now I'm getting very lame shadows around corners and edgers, not all of them are like this, but is there anyway to get around this? Right now I'm using mental ray for generating lightmaps, is there better (free) programs for creating light maps? And sometimes my autogenerated UV's are kinda crappy, any advice for…
hello, i hope i registered on the right forum xD i know most quake related stuff was made by the folks of the polycount forum. polycount was one of those iconic names back than like planet quake and gamespy and i hope this is the same polycount that i think it is xD anyway a short introduction: when i was a kid, i loved…