Once again, Lightmass steps up to the plate as the most infuriating feature of UDK. I can never seem to make heads or tails of it. It's like the 3 yr old who can't make up his mind whether to be complacent or to start throwing tantrums. This week's issue seems to be something to do with AO. And more specifically, AO with…
@jaitee Thanks! I hope the finished product lives up to the blockout, lol. @Nasser That looks fantastic! I really like how those planks turned out, the splits in the wood and the subtle patches of de-saturated paint add a lot to them. I'm nowhere near done with mine and this has already been a huge learning experience for…
I got finished! I had to drop some of the more interesting background props found in my concept pieces, particularly the rocketry components from the ICBM. The throne itself is missing a few items that were concepted. There are areas where the walls, ceiling and floors are too bare compared to the references I found and…
Hey Funky Bunnies, glad you like our art style. Hope I can answer your question as best as possible :) During the conceptual design stage of Mercury Shift 3D we decided to completely go without using any sort of texture. The reasons for this were practical: That way we can go for a rather unique and unmistakable look while…
Thanks :) I started playing Dead Space recently and although it looks a bit rough in some parts, the materials are pretty good and atmosphere is fantastic! Just wish I had played the game earlier =) Judging by how things go at the moment, the future will probably look more like Fallout though :( Glad I could help somehow!…
I agree with what InProgress has said. I too haven't played any of the warhammer games but judging by the frequent critiques of similar stuff here on polycount I'd say you need to go back and stylize this model a bit more if you want it be more inline with the warhammer universe. I think it looks pretty good as a general…
Probably depends on what company you work at, but I personally feel like game development will always more closely resemble the software development culture (since that is what it is anyways) and not some dramatic hollywood/music industry culture. There are exceptions to the rule; like Notch's ridiculous mansion and party…
Whoo thank you everyone for the feedback, I really didnt expect that much! I really appreciate it. Im positive about this, it was a good experience and highlighted some things that I thought I knew, but need to improve on. Unfortunately I am unable to name the studio or show the original photo. I agree, It wouldnt make…
@Sunray The head texture seems pretty good for an early version. But you need to clean the projection in spots like the bottom eyelashes or the neck( in the center it feels different vs the sides) and perhaps add more brownish/violet tones in the eye bag area and yellowish in the upper front. Marmoset vs ue4 : *Marmoset:ç…
Lightspeed LA (Tencent) is looking for a highly creative and technical Combat Designer who has a passion for building AAA open world games. This role is responsible for driving core combat systems for the player and enemy AI. As a Senior Combat Designer, you will collaborate with Art, Design, and Tech to bring cutting edge…