Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
Hello! I worked at BonusXP for 10 years, and sadly it closed last month. I’m looking for contract work, or full-time at the right company. While at BXP I served as a lead artist on two projects. I’ve made characters, props, and environments. Public portfolio mainly features stuff for mobile but I can do anything. Thank…
I'm experimenting with thumbnails similar to what James Jones did in his demo, but when I start to paint there's some sort of noise making the image speckled with white dots. Does anybody know how I can resolve this problem?
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…