Lots of examples and some good advice in this thread. There's a few different topology layouts that can work well for this kind of shape and a lot of different ways to approach the modeling part of the process. If the project requires subdivision modeling and the goal is to have sharp corners, while also using the minimum…
I have this shoe... But im having some issues on how I should handle this edge loop so it doesnt give me issues in zbrush. Should I A: Figure out a way to support it B: Don't support it, and just touch up the bake to be smooth in that area (But that wont really help me with future problems where I want that nice bake edge)…
NothI don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hi. :'( I'm baking a Texture Image for my 3D Model, but I'm having issues with jagged edges. Some parts on of the image has Jagged edges. The edges shows when I apply the Image to the mesh in UVMapperPro, which means it will show up when I put this object in my game. I seem to be having the same issue mentioned here when…
That would require re-UVing unfortunately Eric. That and attempting to Bridge a complete ring many times will angle the edges , so now you have an extra step to remake into rings. Mark, tried the retriangulate. No difference.I did attempt the ribbon/edges/spin edge, but it does the same issue as bridging complete rings, it…
Can't think of an example off the top of my head, but I guess my main question is, for big giant props, how do you add edge wear? Lets say I have a giant metal sculpture that needs edge wear, or wood that needs some lighter edges. Whats the most common way to texture something like this? I've seen a technique using masks…
Hello, I am new to the forum, but have been visiting a lot and reading a lot on here. Seems like the best forum to join and a good one to be active in :) . I have been learning 3D for the last year and a half and have been self taught mostly. I have watched a lot of training videos and read quite a bit, but I would still…
I used to have the same key connect both edges and verts when I'm in their respective modes. For some reason it now refuses to work on edges and I have to manually select the command or use a different binding for it (connect edges). Connect (poly) should work on both. Any idea what might have went wrong and how I can get…
Tutorial to improve Shading of your low poly models and get rid of hard edges or surfaces that heavy depend upon normalmapping. It will introduce techniques i use that makes normalmapped model looks better. Tutorial for Superspecular soft edges tecniques i used on this model to let it perform good edge specularity without…
Hello, I have a simple question regarding getting bevel edges for low poly game assets. What is the particular workflow that should be used for creating bevel edges for a low poly model? Should I create a high poly version to get the bevel look and then bake to the low poly even if there are no huge details to bake besides…