dang, I pretty much finished writing this whole post and then for no reason at all my computer blue screen of death on me. Anyway, At work for about a year or so I've been doing a bit of hand painted characters although these characters are really simple and have relatively fast turn around I wanted to see what I could do…
Greetings PC, Thank you for taking the opportunity to read my thread. I'm the lead designer and programmer of a 3D physics-based side scrolling platformer. The project has been in the works for quite some time and it's nearing it's first announcement on KickStarter this summer. I'm looking for an artist who is interested…
Hey guys, I was wondering if one of you could steer me in the right direction this. I want achieve a very similar effect with cracks that are used in this sculpt. My problem is that when I try using Orb's crack brush, I get one straight, clean cut through my mesh that looks more like a knife gouging into butter. How did…
I've been searching for a few days to the answer and still cannot find it. Would be great if someone clarifies it to me. According to all logical sources and how I understand cage baking - the cage is there to: * limit ray distance * determine projection ray direction Assuming cage is the same topology - rays are projected…
Hello there Polycount Ive been a lurker for quite some time now and i wanted to finally start posting things here. I started simple with some Tutorials and now that ive been trying it on my own, i struggle with some nasty issues. Basically i modeled a very simple screwdriver to create my first normal map. After that i…
I'm in a bit of a dilemma at the moment, and figured this tends to be the best place to ask questions. This is probably my only "good start" in a while, with the last 2 weeks of doodles being rather disastrous. I'm getting kind of happy with the overall silhouette and proportions, and the polyflow seems decent enough for…
I wanted to do a postmortem walk-through on a piece. Adam Bromell has done this before (although better since his was a walk-through more than a postmortem). Jason Lavoie did a great video series on his Demon's Throne postmortem videos too. The finished scene is at the bottom. This is a walk-through of the process of…
This looks really great. But just to get it clear in my head. You still make your reference mesh with nice topography and all the details? You then make your low-poly mesh, but now you can just render out an object space normal map for the low-poly model so the baking of the final normals is a function of the topography of…
Remember the old artists tip: the top of the ear aligns with the brow ridge and the bottom aligns with the bottom of the bottom of the nose. http://www.stanprokopenko.com/blog/2009/07/draw-ears/ You can use this to gauge how proportionate your face is. Currently the eyes are far too high. Another thing that helped me when…
Wow thankyou very much for the feedback :D <3 I will keep working on it! @BradMyers82: Cheers for the critique. I agree his head is large. I am still shaving his cranium down. I have not worked on the toes yet, they are just really bad extrusions! XD Will get to that soon. You are right about his pose . I was gona lean his…