Yeah, they already started to intergrate Mudbox sculpting in Maya (which dont work very well at the moment) so I prefer Mudbox as my main sculpting tool. Back to topic, I found a list of softwares they use. This was for Avatar: * Autodesk Maya (most shots) * Pixar Renderman for Maya * Autodesk SoftImage XSI * Luxology Modo…
I was there. =) Pixologic had some great workflows to show off. A lot of my associates end up either doing art or start working for pixologic, so its usually a good time to see them as well. While not the biggest fan of Autodesk's business model, they still managed to impress with the new features/improvements they keep…
Thanks guys ! So.. between Torchlight games, I managed to update my little scene. I decided to make it a little bit bigger. I'm close to start uvmapping now. I still need to improve the dead fallen tree, add little branches on the big one and optimize the ground tricount + tweaks depending on your crits :poly142: Tricout :…
Thanks for the replies, guys. I switched to using .psd files. Textures look a bit little better now. Also switched streaming poolside to 4096. One quick question, if I make a modification to the engine using the console log. Like say I add r. tonemapper film using the console log. Do I have to add these modification…
I appreciate all the feedback thus far. I have not been successful as of yet as to figure out the problems I am having but here is an update. The grass is the biggest issue still. Here is my mat setup: and here is a even bigger problem. When i switch from soft masked to translucent it gave me some weird errors with sorting…
I'm most likely game. Depending on the seriousness True that. It seems like people are overcomplicating a problem that shouldn't really need to exist aswell as limiting us to a specific frame and genre, or maybe it's just me who have sweaty memories of laser and people running around at lightspeed... spawn huntin'. The…
Sorry for necroposting, maybe it's a rational necro, let's see... I am trying to generate a Grayscale Curvatures Map like Blender's Dirty Vertex Paint (pic), or Lightwave's Dpont Curvatures node (pic-top row, second from left) so: Black=Concave | 50%Gray=Flat | White=Convex I know that there is a 'monochrome' option in the…
Everyone has to start out somewhere, it may look daunting at first, but so does programming to me. :) Once you get accustomed to basics of 3D, you'll see its really easy to get started and you'll be modeling in notime. If your a student, Autodesk practically gives away their software for non-commercial use.…
It is wasted texel space if you're using lightmaps however. Regardless I didn't mean "whenever possible" to mean "all the time except rare occasions", so I had wrongly phrased it. Both of these solutions are viable depending on the situation. On a uniquely textured model I'd opt for the former, on a tiling textured model…
Actually I get excellent compatibility with modo and XSI. =] They are my two main programs. As of 5.1 XSI now has native Point Oven support, which allows direct importing of lwo files, complete with uv, weight and morph data. Before 5.1 I was using Point Oven as a third party plugin - mainly so that I could import old…