Hey guys. I have a few questions concerning rendering objects in UDK Is it possible to disable rendering select objects in the world editor? Alliteratively is it also possible to select what ob jets are rendered in a scene reflect actor? Really need to be able to do this. Haven't found a thing about this anywhere.
I'm currently making a big environment piece and my objects for some reason keep disappearing. I have all my pivots aligned in one place so I'm assuming the engine will not render the object if the pivots are out of sight? Is that how it works?
I was thing of Deform object with curve in maya In short it would similar to Lattice but in curve and control point to deform object Is there is way to do it ?
I'm not sure how you managed to convert a world space map to an object space map with Handplane? That's not what it does. Object and world space maps are generally the same because the maps usually get baked to an object with no transforms on it (i.e. it's not rotated off the world axes). Meaning there's no difference in…
Is there a possibility in Mudbox to sculpt repetitive objects simultaneously? So that when I sculpt on one of them, the others take over the same sculpt? The objects have slightly different geometry, but identical UVs and topology. Looks like this (it's supposed to be a trilobite), and I want to sculpt the 12 segments:
So Something that has been bugging me lately in maya is that when working it's very rare that I'm actually on the origin for any gven shape (gotta see relationships in context of the actual location) So this has given rise to me creating a cube and snapping it to the nearest vertext I in the area I'm working in. The…
Hello guys, As in Topic title, how i can select all objects with one modifier? lets say i have plenty of objects with symmetry and now i want to select them all at once.
So, Im a beginner at 3D modeling, And i find my self not wanting to do objects as i dont have the skill for them. So can you recommend objects that will help build up skill?
Maya 2016 I have a basic emitter and collision object, but my particles are going thru the collision object as well as bouncing off. Don't want them to go thru, only bounce off. Can anyone help?? Here is the Mel code screenshot.
Currently facing this problem where I wanted to bake both Tangent Space and Object Space normal maps. But instead it baked two tangent space normals with different name (where _os prefix supposed to be object space normals, but instead it baked as tangent space). I've tried many different bakers like handplane baker,…