@atomheart0mother I haven't used maya 2016 but they work fine in 2014 since they were created for " 2014 "& up" " haha I would try to run them in 2014 or 2015 , maybe that's the problem ;o
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
After plenty of feedback from so many awesome people I am happy to release my 2018 Reel into the wild. Could have spent another 6 months tweaking, removing and adding content however we are nearing the end of 2018 and its time to focus forward to the 2019 reel! As always critique is appreciated, compliments are welcomed…
Digital Art Conference You are warmly invited to this years Digital Art Conference which starts on Monday 28th September 2015, it is free so please only book if you can make it. The Digital Art Conference was set up by artists for artists and has been designed to help share the core skills and knowledge and bring like…
How can I, if at all, change UI color in maya 2011. You know, 2010 and earlier had this grayish light UI, but new one has this dark one which makes my head hurt after using for long time. At school we switched to 2011 and so I'd like to know if it's possible to change color.
Hey guys, I can't remember this happening to me in the regular non LT version of Maya, and looking around I can't seem to find anyone that complains about it :) I use preserve UVs quite a lot to do little fixes on meshes before sending them out, and ever since I've started working with LT, when I move vertices in viewport…
Update 2014! Searching for new positions :) 1x Web Coder --Experienced HTML / JS and CSS / JQuery / PHP --Preferred: Experience with Joomla (CMS) --Able to stay in contact (email, skype) --Willing to commit time (10-15hours per week) --Long-term interest and availability (+2 months) 1x Maya Animators --Experienced in…
I can look at things again for you, also be sure to get the copy of it from github , i can not test for Maya 2016 ext2 or compile the convex hull plugin for Maya 2016 since i currently only have Maya 2012 and 2015 and don't see myself getting a more recent Maya anytime soon since my current job is no longer in tech art but…
I've noticed that the boolean modifier has been changed since 2016. Is it correct that in order to ie. carve out a cylinder from a box in 2017, we have to select the box now first and then add the cylinder after and select subtract? I realize that i can drag the order around, but it just seem weird compared to 2016.
it is funny that you posted that image. it was created with 4 different tools combined: "Modeling in Silo and Maya. Sculpting and textures done in Mudbox and rendered in Octane Render." http://www.cgfeedback.com/cgfeedback/showthread.php?t=5279 however, if i wanted to do the exact same thing in zbrush, i could do 100% of…