lol, yeah, I was passing this around through email yesterday. It's a funny game. I just replayed it and you're right Rhinokey, it's definitely got a bug if you try to win it twice.
Most of the time I wear a headset to keep myself close out to the world when modelling and compositing a scene, but it hurts the ears after a while. So the songs I listen is mostly soundtracks from games, Check out the Ost From: - Amon Tobin, Splinter Cell Chaos Theory. ( Takes alot to Appreciate that. ) - Mirror's Edge =]…
I'm really enjoying this, I think the concept of having to replay the game multiple times is pretty neat especially when you see the enemies getting more and more bad ass. Pretty graphics too
Thanks for the replay vlad. Thought maybe because it's Valve, Havok would have been involved somewhere. If I use the existing bones, how would I set the feather part of the staff to those bones?
I've been replaying the old Final Fantasy games on iPad lately and the difference is staggering. They just throw you into the world. There's not even a damned map. Just figure it out, find the castle/town/whatever, and get on with it! :)
Ohhh, interesting, Archanex! Now, I havent played that game. Does it have slow motion parts in it? Like, does code every have to slow down the fight, in a replay or anything like that.
Initial rough blockout before I bump up the dynamesh resolution, adding/refining detlail and start splitting pieces. 1500 move replay linked below for the curios and bored. https://www.youtube.com/watch?v=A7qapB6po4w
On my fourth replay of Last of Us. I saw this the other day and its a beautiful trailer. tho - I am kinda over the whole zombie genre, but that might be cos I've played the last game to death.