I haven't done any game res female character so I wanted to give it a try. I've been working on this girl for a few weeks but I wanted to share my progress and continue posting. I did this concept a while ago trying to address some of my weaknesses for my next piece those including clothing and hard surface. The idea is…
Mech Assault Genesis (MechAG) a known Half-Life 2 gundam seed serie themed modification is in need of help. They are looking for animators to animate their gundam models, this is one of the last things they need to finish before they are able to code the gundams ingame. Here are a few pictures of some of MechAG's gundams,…
Latest stuff: original post: I want to try and step up my concepting and modeling a little, design-wise as well as technically, because I feel I've been slacking. This is gonna be Metroid-inspired, mostly in the sense of, I want to make a girl in a mech armor, and I want to make a morph ball form of it. :p I really like…
Hello Polycount, you guys have a great community here, I'm a longtime lurker and a first time poster. I figured I'd dump a couple pieces that I recently finished. The first piece is a mech modeled from a concept done by an awesome concept artist, I've dubbed it the Shock Box. This second piece is based off a concept that I…
Thank you for all the suggestions! I see the benefit of using macro normals, but I still haven't given up on the idea of one continuous mesh for grout and tiles. I have found a cool script for blender that automatically vertices at the intersection between two meshes. I'm trying to find a way to use that along with clever…
Hi! I’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet & Clank: Rift Apart . My goal is to achieve: * a glowing outer ring, * animated radial lines/filaments, * a deep inner portal/tunnel look, * subtle movement so it…
Hey guys, Will be posting some of my mech animal stuff in this thead. Here's one I started working a couple a day ago, currently cleaning it up. I think it's easy to see, some strong inspiration from HZD here! I will be posting quite a bit when I have free time, as I love working on this stuff. Let me know if you got any…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
I'm working on a school project. A crab-like mech. The project is heavily inspired by "the Crabotics" by Mohammad H. Attaran Here's the link https://www.artstation.com/artwork/9eaNYW Working on the high poly now. Still need to refine the claws and legs. I'm going to change and add more elements in the future to make it…
so the 'Edit mesh' modifier in blender ? wtf is it supposed to do apart from freeze the previous modifers in the stack. Once you add an 'edit mesh' modifier, it seems to be destructive ie if you delete it you are left with a version with all the modifiers applied.maybe I am missing something here? might be just as easy to…