I can't comment on gameplay yet but visual wise vig has some excellent points- tf2 makes heavy use of different materials to differentiate teams- its often easy to tell just by 'feel' which side of the map you're on. I know you're an awesome artist so you must have some feel for that, however sometimes its not as easy to…
Thanks guys for feedback I really appreciate that. I did some tweaks like adding handmade rust and rusty spots, some dust and cleared most annoying dDo mistakes. What else to say I look forward for your response and here you go new pack:
Hi, Trying out Zbrush for the first time now, made my first ever bust without any tutorial movies in the background, just using Google as a referance for tips on old roman busts. So the plan is to make one now wich is not to detailed but ad a hint of cloth as well, its a fun work in progress. We practice with Mudbox at…
Hi all. I've been working in isolation for too long and I'd love to get some feedback on my artwork https://modularhorizon.artstation.com/ Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
I'm looking for a game engine, here are my requirements, and maybe you guys can point me in a good direction. Must have Maya compatible export. Needs to be as simple as possible. I don't want to load animations, edit text files, or recompile every time I change something. Ideally I would have a rigged character, hit…
glandolina - thanks man stoofoo- dude, you're totaly right. if it's one thing i really need to break down to the fundementals and re-learn, it's color.. mixing it, painting with it. gah.. it's so damn frustrating too because the only way i know i haven't colored skintone green or haven't put 200% of the redness i need in…
The biggest thing that jumping out at me that needs attention are the eyes. They just seem too big and too far apart. Also they are too wide open and the eyelids need relaxing. Intervain mentioned this on the previous page. Everything else seems to be coming along ok. But eyes are one of the most important parts of…
Thanks so much for the replies guys :D @sean_rodrigues: Thanks man, I'm glad you like it! Yeah, I'd like to expand upon his back story, give him more of an identity - and lighting up the eye is a must I agree! @shawnell3d: Thanks! I'm certainly not too good lol but I appreciate the kind words @konstruct: Thanks mate, I'm…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3