I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…
Red Storm Entertainment is looking for UI Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong programming skills that center around user interface functionality, as well as a passion for assisting artists and designers in achieving their vision this may be your next big…
Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt DoUrden and Spawn? 38 Studios, LLC is currently seeking an Animator to join our Art department at the Big Huge Games studio in Timonium, Maryland. This is a full-time time position with…
Zindagi Games has an immediate opening for a talented and creative MOBILE Art Director, with a proven track record, to join our studio and lead our mobile team in creating successful and innovative games for mobile markets. Were located in Camarillo, California... just minutes from the ocean- midway between Los Angeles…
I posted this on my blog deal. Figured I'd repost on here since aside from my Mom (I hope) I don't think many people here visit my blog. I would really love to hear what all of you on here have to say about the subject of art time vs/and relaxation time. C&C would be great. Artists are a motivated breed. Well maybe not in…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Technical Artist Red Storm Entertainment is seeking a highly skilled and seasoned Technical Artist to join The Division team. The ideal candidate has a diverse art and tech background, with a passion for assisting the team in realizing the engines potential. Responsibilities: · Design, implement, maintain and document the…
Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be and helped to kickstart the Let’s Play phenomenon. In SOMA we explored deep subjects in new, unsettling ways. We…
The Build/ Release Engineer assists the Dev Ops team in promoting the efficient management of digital assets to ensure their integrity for our games in development. Under the supervision of the project’s lead programmer and producer, the Build-Release Engineer manages build processes; file storage and software…