Well damn, that is sucky news!! The update says it was more like 43 people layed off, and over 43 still there, but still, really awful to hear. Hope all affected get back on their feet soon!
The first wip interior! Full article with other update here http://www.subvertgames.com/blog/43 [ame="https://www.youtube.com/watch?v=HmEQWC0mvLc"]Blackreef Pirates - Week 43: Indoor scenes and blob shadow - YouTube[/ame] _________________
43 inch 4k monitor from dell, that can split into 4 1080p individual screens. multiple monitors are soooooo 2000 and late. http://www.cnet.com/products/dell-43-ultra-hd-4k-multi-client-monitor/
ah, gottcha. Maxscript help didn't mention that :shifty: have you tried not using the modifier name, something like: $.modifiers[1].amount = 43 I've run into problems in the past trying to use modifier names. EDIT: Also try it this way maybe: ext = Extrude() addModifier $ ext ext.amount = 43
As for my finished scenes I am just going to post links to my cgsociety threads. http://forums.cgsociety.org/showthread.php?f=43&t=1090597&page=1&pp=15 http://forums.cgsociety.org/showthread.php?t=1078353 http://forums.cgsociety.org/showthread.php?f=43&t=1061000&page=1&pp=15…
Welcome! :3 This sketchbook will be my process for the next 43 Days of creating a Demo for GDC. This is for a student game called ichorous and I am the Environment Artist on the team. I've created this as a casual thread of posting my progress and hopefully presenting a finished product in 43 days. Feedback is always…
Sci Fi cases for your game. Both of the models have unique sides and can be rotated in the scene to add variation. Crates has internal part modeled and textured. Perfect for 1st / 3rd person games. This pack includes everything pictured with all assets, maps, materials created in the Unity. Features: PBR textures 43 Meshes…
I thought it was an easy task but Its very difficult than I think. I have an object with 43 UDIM already textured and ready to go. But now for a production reason I need to transfer 43 UDIM texture into a single UDIM. I've tried the maya transfermaps and substance designer. Both arn't reading all of my texture to transfer.…
a few are higher for faking blend trees [20:43:51] James Nicholas Benson: the run walk jog and all transitions are 120 [20:43:56] James Nicholas Benson: but yeah its 30fps for almost everything [20:44:05] James Nicholas Benson: i actualyl talk about that a lot in my gdc talk [20:44:08] James Nicholas Benson: which will go…