heard back from Epic.. UDK does NOT support xbox and ps3 right now. they're currently interested in that, but they need support from each console to pull it off. nice renders guys. man, this engine sure looks nice.
i just need to jump in here an point out how fantastic and unique place polycount is, to have ppl that have lived and mastered these engines in here telling secrets to help us out.. pretty nice.. like to see a "game art" school compete with that
Here's an excerpt from Epic's website... Those terms are for the Unreal Engine 2. Not 3...2. So to liscence the Unreal 2 engine you have to pay $350,000 up front, an additional $50,000 for any subsequent ports, and then 3% on any and all revenue that the game earns. Developers already have to pay royalties for Unreal…
My friends call it the "brown filter." That's the word they use to summarize their disappointment in UT3: "brown." The game was cool, but did lack the colour and personality of previous UT games. I admire the engine and artwork, but it doesn't do much for the gameplay in the end. That said, new sandstorm is gorgeous.
It's a shame programmers can't do much with this, otherwise I bet a lot of mods from different engines might convert to this, but getting a whole game play to work just with scripting won't work I suppose. I feel this still limits people from going all the way with this, or am I wrong?
Holy shit. I'm not sure if I understood the licensing terms correctly (not enough sleep I guess) but does it mean, if you create a commercial game using the UDK you do not have to pay anything until you earn more than $5000? Then you pay 25% of your income to Epic? If so, holy crap. That's a really good deal for small…
god epics going to make so much money.... Seriously... There are sooo many people who want to start off a company but don't have the money... now they get one of the best engines on the market for a very low cost. Most publishers want to see atleast 1 shipped game for a company in order to give funding, so i think that…
good point Doc_rob, but there is nothing stopping a group of pros creating a prototype in this version with no upfront engine costs and using that to pitch to publisher to aquire a full license, especially if its a group of people leaving established studios to do their own thing. creating some awesome ohh ahh visuals for…
Scripting: Anyone here actually scripted anything on the latest Unreal engine? stop worrying about it. As of UE3 the scripting even has a precompiler. The first time I ever touched C# I went, "Oh. Microsoft copied Unrealscript." While I am biased, unrealscript has to be one of the most powerful scripting languages out…