My part of a class collaboration to re-create Elizabeth Street in Melbourne Australia. I'm responsible for making the tram stops andthe Carlow House building (with Club X) Le Tram Stop - Front Side Chair... What I've got so far...
SO, how do i stop the sound that comes from the JumpPad Actor, not the jumping sound but the ambient sound it makes when you are in its vicinity? And where are some options to control sound volume in UDK? the sound options in the World Properties wont stop it. Thanks!
No one actually uses it and everyone knows it's stupid, not that that will stop any studio from calling it that anyway. If AAAA starts being a thing, then studios will soon come with "this is a penta A game".