Also note that in a few cases a grey value for metalness is OK and should be considered, e.g. if your material is a copper patina it will probably be somewhere in between. But don't quote me on that! :p
I used the "brass patina" and "ceramic glazed" stock smart materials in Toolbag 4 to get quick textures for this. I converted the PBR texture set into something that will work in Skyrim. Materials in Nifskope 2.0
Working more at it. http://imgur.com/a/u0R4a At this point I've added some slight dirt(?), and a bit of patina-like stuff. Nearly all of the detail is in the specular and gloss, tiny bit of brown for the dirt in the diffuse.
Hey! Trying to get a copper-esque, bronze-esque material looking right in UDK. I'm starting with a base clean-and-shiny-with-pockmarks metal and trying to mesh paint in a patina or oxidization layer. I think one thing I definitely need to do is pull back on the pockmarks; they're giving it a stone look. I had a cubemap on…
very nice, great design! although, i liked the green-ish dark patina in the matcap, which isn't really present in your material. and: the candelabrum looks quite huge in your screenshot... what size are your maps?
Thanks for the clarification. * Mental Ray, not mental image, just to clarify for future google stuff * Metal has an interesting green patina noise on it, but could use more specular and roughness variance. Also doesn't make sense there's a green patina on it given the way those blades are USUALLY made. * Rubber grip looks…
Had some time today. Just need to add patina to the metal and some other touch up. Then I'll be Zbrushing the broken rock part for when I destroy it. After that, just cleaning up the whole thing and making a pseudo scene with it.
Adding that bit of patina helped a lot with the textures, however I think you've strayed a little too far from the original design of the armor. Regarding the low poly tri count: your wireframes have lots of room for optimization. For example some of the decorative plates that wouldn't deform at all
Add a slight blue hue to the spec for metal, that will help give it the blueish look. Also google metal patinas and tweak / overlay / soften light w/e works for you, it helps with some slight colour variation to break up the metal etc.
oh really? sketchbooks is where i find a lot of inspiration. It's where the people who just make art with0ut all the bs'ing hang out, lol. Check out patina's critters. If you into that sort of things his thread is constant source of inspo.