I'm modelling a switch and I need to model the part where the 4 buttons are going to be. Basically, 4 equal sized equally spaced round 'divots'. However I have no idea how to rearrange/cut the topology where these buttons are going to be. how should I proceed?
Hello guys! I've just met with horrible bug (or not) in marmoset tb4. When i import my model to other programs like Substance painter, Maya, Blender everything seems fine. But when i import model to marmoset i just have fully blacked silhouette. This happens only with this particular model! I don't know how to fix that. *…
Hello! I'm wondering if anyone can help me with this as I'm at the point of pulling my hair out. I'm trying to render my model and when I turn raytracing on it completely disappears from the render, all except the shadow. I also am trying to render on a transparent background and its not doing that either. Not sure what is…
I am a creative artist with strong modeling knowledge and experience in low-poly modeling. Passion for hand-painted textures. I love challenges, especially ambitious projects, always giving new ideas to improve the work, both creative and technical. Adept at providing quick solutions and accomplishing tasks in different…
Hello, We at Cromo3D are looking for a detailed modeler who can create 3D models of furniture for Archviz. Most of the times the information available to model these objects is just the manufacturers' websites. You will need to use your imagination to fill in the gaps if there are no drawings available. Please, DM you…
Let's say I'm modelling a shoe. The shoe has holes where the shoelaces go through. I have a choice between modelling the holes in, or just painting the alpha transparency of the holes right? What is the difference and which method is preferable?
Warrior is my practice in modeling tactical clothing and gear. Clay renders and wireframes were done in Zbrush, Maya and Arnold Render. Concept by Oleg_ Ovigon. Discover more at https://www.artstation.com/artwork/lDe3ZO
I am not very good at polygon modeling. I am not good at polygon modeling, especially for objects that do not have clearly separated surfaces, such as an organic body. I am not sure what steps to take to create a model, and I get lost. I want to do modeling with the right mindset and the right procedures, even if I don't…
I want to create a 3D Character model based on the displayed concept, the intention is to make it in an Overwatch/Valorant style. Feel free to point out any mistakes aside from the points I mention. The main part I seem to have a problem with are the proportions, even though the current model is more or less in a blocking…