Hey guys i've had this idea in my head for a while and wanted to know if you guys think it would be usefull enough after seeing some lowpoly hairmeshes and trying to create some myself i wondered if there wouldn't be a way to script a tool that would make peoples life a little easier Basicly what the script should be able…
Hello, I used to use a software that projected an existing geometry (lowpoly) into a highpoly geometry. I used this to reproject our base body lowpoly geo into Body scans. The software worked like the following: You mark certain amount of points on the lowpoly mesh, then mark the same points in the same order in the…
Every kitbash pack I've ever found has always been 100% highpoly, and I'm curious why that would be.I mean if it was meant for VFX, that's one thing. But are none of these aimed at game artists, or am I missing something?Adding on some bevels/chamfers and subdividing is a hell of a lot easier than retopologizing and UV…
Hi! We got this assigment to do a lowpoly at my school. I decided to do a creature/pet. We are allowed to have 500 polygons, mine is currently on 424. Here is my concept: and my model looks like this: My Uv's looks like this: Feel free to give me feedback! :)
Hiya everyone! I'm trying to de-lurk a bit, LOL. Here's something I've been working on. It's a lowpoly elf girl (600 tris to be exact). I haven't really decided on the colors yet, I was just testing. I got her unwrapped, so I will start texturing her soon.
Here´s the final version of the lowpoly version of 'Fongoid Chief' creature from Creature Box. It´s all screengrabs from 3DMax viewport (shaded version is from ZB, of course). I´ve also uploaded a turntable (also a screengrab!) for those who like it! http://vimeo.com/15204819 Hope you like it!
Looking through the lowpoly thread I've seen a lot of these cool 3D models. I have a background i spriting and pixel art, so this kind of stuff is right up my alley! Problem is I can't seem to find any tutorials about this style. I've tried to learn as much as I can on my own, but some documentation would help a ton.…
Hi guys I'm going through my first ever model starting from a sculpt and taking it to textured low poly. So far this is my workflow... 1. Create Sculpt in Zbrush. 2. Decimate/Export to Maya and create Retopo Lowpoly with QuadDraw. 3. UV Unwrap Lowpoly. 4. Polypaint sculpt in Zbrush 5. Create all texture maps using…
Hello i am new in the forum. I have this Lowpoly gun and i want to unwrap it, can somebody help me with a basic tutorial or something that could help me?. Thanks in advance.